Walkthrough : Test 1: Neuroanalysis Test
Go to barbers roof via stairs, move dish, quickly get down, enter barber shop, move Lazy Susan in front of barbers chair, enter back room, barber will come back, ask haircut, ask for hairwax, regular hairwax. Ask to put amount due on tab. Choose sentence with good. Exit shop. Now collect Puz Dispenser in Wilburs room, in Aunt Pollys home., Go to Vera Diner (left bottom in front of aunt Pollys house. Take mouse trap, connect spring to Puz Dispenser. Go to old bridge give Puz Dispenser to Odie. Go to Vera Diner, outside open ice box get ice, get fanbelt from motor of car. Test 1 done.
Test 2: Survival test Go down center tube, get Kibble use gun on ice. Go up, go up, move Wood Chippings, quickly go down left tube. Go down , stand in rightmost corner. Wait. Go up shoot Waterdish. Go down. Use pantyhose on motor. Drop kibble on floor, move motor. Exit. Test 2 done.
Test 3: Sensory Perception Test Go to Old Bridge, go left, move sign, wait till you see the trucker. Go to Town Hall, enter Town Hall. Knock on Town Records. Buy property. Sign contract. Go to Aunt Pollys house, outside open mailbox. Go to Kitchen (Door to the right). Talk with Aunt Polly about phone bill. Take Carrot Juice (its under the juicer) . Go to Vera Diner outside, go left, use rowboat. Use Teleporter (just above control-box), take Burger Morsel. (The spit you spit out) Go into Cabin, get matches (on the table next to the bed) exit cabin. Give Burger Morsel to Truffels: the pig. Go to Backyard, put Carrot Juice in boiler, turn on fueltank, use matches on burner, Take jug, put jug on stool. Go to frontyard. Go to cellar (mine) use jug on Wilbur. Enter mine. Use dog whistle to find out if you are getting closer or further away from Truffels. When you find Truffels use dog whistle and she will go away. Use probe to get burger, Test 3 done.
Test 4: Language Test First fail test, go to Aunt Polly House, go to bathroom, take laxative (looks like chocolate). Go to Vera Diner, if there is a touring bus standing, go to parking lot, if not wander around till it is there. When you are in the parking lot give laxative to Drumz. Take amplifier (above Drumz). Use transporter. When test begins use these things to exterminate Borks: Bork in the bathroom, take rubberduck, put rubberduck in toilet, flush, flush. Bork in the kitchen, wait till he jumps to the microwave quickly take rollerpin and use on Bork, turn on microwave. Bork sliding on the stairs. Go bathroom and fill bottle that first contained carrot juice with soapy water, put soapy water on railing. Bork in basement. Take dirty sock, put in wringer, turn on outside breaker. Bork who is playing with the computer, use amplifier on television. Go down, get kindling (wood), use on television fire upstairs. Get back to Wilburs room exit by window. Get christmas lights use lights on hole, go to kitchen get rubber gloves ( hanging on cupboard) put on gloves go to Aunt Polly room get lights use lights on phone cord. Test done.
Test 5: Logic Test Fail test, go to Old Bridge, go left, go down, go to sheriffs window, get keys, exit. Open trunk with keys, get Jaws o life, get keys, go to sheriffs window, put keys in ignition. Use transporter, give deed to Elmo, exit by rightmost disc, use fish on tire (jus in front of the hole) use jawz on lock, pull lever, use hook on barred window, get dog collar go into jail get quarter. Exit, and exit by rightmost disc, give dog collar to Vipe, ask for records, use records on jukebox, use quarter on jukebox. Exit by topmost disc. Test done. Ship. Watch movie when ready talk to Flumix until you can ask him where the meatlocker is. END GAME.
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